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Many games incorporate some kind of story as part of the entertainment. In conventional games, players can find it difficult to become immersed in a story because the players must also implement the rules.

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They look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a

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It provides practical instruction on creating world-class games that will be played again and again. [.. by Publisher : 'CRC Press'

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